Processes included digitally decaying elements from the site through the manipulation of their binary code. This process was used to alter these ephemeral moments before feeding them into a digital algorithm to generate form and structure on the site. Each moment formed the loci of a voronoi cell which represented an area of program. These cells then underwent another series of manipulation and decay blurring the boundaries of each cell representing an overlap in program. These abstracted formed were used to generate internal forms and structures using parametric definitions to interpret these codes.
The project resulted in an experimental solution leading onto areas of research I intend to explore further in my thesis.
Project is based on withdrawing the ephemeral elements from a site to create form.
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[ Directory ]
> Wellington Airport Interchange
> Wellington Ferry Terminal
> Wellington Southern Transport Hub
> Parametric Transport Canopy
> Grasshopper Components
> Algorithmic Form Finding Tool
> Pinehaven
> JigSaw Tower
> Voronoi Decay
> NZ Earthquake Museum
> CutToForm
> interWEAVE
> NZ School of Music
> Wellington Archives
> Welington Underground Station
> Unity Game Engine
> Models